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Alfar Edit

Both Plains and Valley Alfar come from a shared heritage as children of Feyus, the sun god. Their ancient homeland was destroyed by Iridian and Tokai invaders, and then torn apart by civil war and famine. Those who remain in Morata serve as followers of Zastillifar and shun the “traitor-god” Feyus.

Alfar are friendly and open to new friends. They enjoy casual conversation and getting to know new people and places. They are loyal to a fault however, and will never forget an enemy in their long lives. They tend towards good alignments and usually worship Feyus or Lesellia. Alfar society is egalitarian and very respectful of religious figures. Age matters little to them, and after reaching adulthood all Alfar are considered equal.

Male Names: Lekin, Feyden, Alken, Guerren, Yann

Female Names: Kima, Tellovine, Serayne, Feya, Fela

Physical Qualities Edit

Alfar are humanoid creatures. They are taller than most humans, but are more slender, trending towards toned and sleek bodies. Their ears are pointed, and extend two inches from their heads. Alfar hair comes in blonde, light green, or light orange. Most have blue, green, or grey eyes.

Maturity is reached at eighteen years of age, but Alfar never grow old. They begin to weaken very suddenly and die sometime between 200 and 400 years of age. Given their long lifespans, Alfar are extremely infertile and population shocks persist for a very long time.

Play This Race if You Want to;

  • Be an ancient and pious race.
  • Have ties to the gods and the sun itself.
  • Excel at the cleric, paladin, and avenger classes.
  • Never need to carry a torch!

Statistics Edit

Alfar possess the Longevity and Luminosity traits, and may identify as either Plains or Valley subspecies.

Longevity Edit

Alfar gain a +2 bonus to death saving throws, and a +5 bonus to all tests made to resist disease.

Luminosity Edit

Alfar know the racial power Luminocity:

Glow (Racial)
Flavour
At-Will - Minor Action - Personal
Effect: You create a bright light in two squares, and dim light in five squares. You can end this effect as another minor action.

Valley Alfar Edit

Languages: Luxen, choice of two others.

Skill Bonuses: +2 Religion, +2 Insight

Radiant Affinity: Gain a +1 bonus to damage rolls that have the radiant keyword. This bonus increases to +2 at 11th level, and +3 at 21st level.

Plains Alfar Edit

Languages: Luxen, choice of two others.

Skill Bonus: +2 Religion, +2 Nature

Radiant Resistance: You gain resistance to radiant damage equal to 5+1/2 level.