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Ashanzu Edit

The Ashanzu were created by the goddess Lesellia. Whatever their heritage, the defining quality of Ashanzu is their tight social circles. They make friends incredibly easily and are sometimes naively trusting to outsiders. Depriving an Ashanzu of social interaction for many weeks can cripple their willpower or risk driving them mad. 

Cella Ashanzu Edit

The Cellian Ashanzu live on or around the Callian Rise. Their ancestors were warlords and pirates until the arrival of the Arcva Dondorius Rafil I, exiled prince of Ghidovia in the year 492. He taught them magic, servitude, and diplomacy which united the factions of the peninsula into the Zarodom of Arcellus. They have since succeeded in creating many colonies in Ijhier, Khavees, and minor footholds in Vasta and Ghidovia.  

Cellians pride themselves on their discipline and self-control. Nonetheless, they are curious by nature which can make their desire to investigate foreigners conflict with the needs of their superiors.  

Cellians adore strict social hierarchies and defined leaders. Most worship Zarodossa and truly aim to find a use for themselves within their society. They tend towards lawful alignments. 

Names: Cellians have no formal name. Instead, they are addressed using the following formula: 

Social Title + Physical Adjective + Personality Trait + Profession + Gender
Social Titles:

  • Slave: Slaves are treated well, mostly, and can buy their freedom.
  • Grem: A commoner who is a citizen
  • Vanien: An upper-class citizen, such as a merchant or professional.
  • Arcen: A noble or an Arcva.
  • Chief/Loro: A baron who rules a single town, village, or tract of land. The title is most often appointed rather than inherited.
  • Doga: A hereditary title given to the ruler of a region of land comprised of many Loros.
  • Zarod: The lieutenant of Zarodossa, highest authority in most lands.
  • Empai: The "Zarod of Zarods" who rules from Werex Bankasorabeau.

Vasta Ashanzu Edit

Vasta Ashanzu are castaways from traditional civilization. Though they have always lived perpetually on its fringes, the influence of warlords, droughts, and Rendiols have steered them towards a nomadic lifestyle of shepherding, hunting, and raiding along the edges of the Vasta desert. Though occasionally a powerful chief will arise and conquer nearby lands, the insatiable wanderlust soon scatters the would-be conquerors like sand in the wind.

Vasta Ashanzu are curious like their cousins, but are carefree and without discipline. Expressions of any emotion is welcomed within their society, and nobody is expected to follow orders from anyone else. Elders and chiefs offer advice, but never direct commands.In groups, these nomads can work together to fell superior warriors through hit-and-run tactics. Alone, they will flee when possible or hide in fear.

They worship many gods, but Lesellia foremost. They tend towards chaotic alignments.

Names: Vasta Ashanzu are given no formal names. Instead, they decide on their own name based on their ideals, interests, or personaility. These names usually stick even if they are no longer relevant, though some choose to change names entirely if they change tribes.


Physical Qualities Edit

Ashanzu are humanoid creatures with a smooth, hairless light red or light purple skin. The saturation tends towards slate in the east, and the Vasta Ashanzu are much redder than their cousins. They are frail, and carry no extra fat or muscles on their bodies. Males are a few inches taller and 5-10Kg heavier on average than females. 

An Ashanzu's feet have four toes at the front and one large toe at the rear that allows them to climb with ease.  

The Ashanzu have heads similar to humans. Their skulls are rounder, and their small hook noses can close completely when note in use. The top and backs of their heads are protected by thin scales which are slightly darker than their skin and rough to the touch. Their eyes are black and narrow, guarded by small patches of scales similar to eyebrows.  

Ashanzu are born from eggs four inches wide and six inches long. These eggs are often black or grey in colour. For four months, the eggs incubate. When they hatch, they can already eat soft food, but their mothers do not lactate.  

Children grow quickly and reach the size of human children within one year of age. They fully mature at eighteen years old and only reach old age at fifty years old, with many living to be sixty or seventy.  

Play This Race if You Want to;

  • Be able to work as a team and build bridges to other cultures.
  • Play as an intelligent and curious explorer.
  • Excel at the Wizard, Rogue, or Swordmage classes.
  • Have a silly name!

Statistics Edit

All Ashanzu possess the Agile Climb and Fire Resistance traits. 

Agile Climb Edit

Roll twice when making an athletics check to climb, and take the higher result. When climbing, climb with a base speed of 4.  

Fire Resistance Edit

You gain resistance to fire damage equal to 5+1/2 level.        

Cellian TraitsEdit

Languages: Cellian, choice of two others.

Skill Bonus: +2 History, +2 Diplomacy

Mercantile Riches: Begin the game with an additional 100 gold pieces.

Vasten Traits Edit

Languages: Vasten, and your choice of two others.

Skill Bonus: +2 Endurance, +2 Diplomacy, +2 Stealth