The reigning Zarodess names from her family an heir. As per the ancient Arcva tradition, the heir is a female, typically the eldest daughter. In some circumstances, the eldest daughter has been skipped for a more suitable candidate.
The Retuvian Guard is responsible for the safety of the royal family, including the Zarodess and her heirs. They exist as a result of the Ghidovian Civil War and help prevent succession crises between different daughters of the Zarodess.
Sonya Norsom I (1633-1708): "The Donoughen Witch" as she became known repeatedly bested Venificors and won the Ghidovian Wars.
Sasha Norsom X (1612-1633): The young Zarodess died in childbirth, leaving Sonya Norsom I as Zarodess.
Zarodess: The Zarodess is Zarodossa's hand on Altus.
The Mana Seeker: Responsible for training all ritual-casting mana seekers. Typically a male relative of the Zarodess and speaks with her authority.
The Archmage: Responsible for training all battle archmages. Typically a female relative of the Zarodess and speaks with her authority.
The Retuvian: Head of the Retuvian Guard, this prestigious position supervises all security measures for the Zarodess and speaks with her authority.
Doga: The dogas govern the distant tribes and settlements of Ghidovia. They have legal and judicial authority within their lands but may not raise their own armies and must rely on local Saradauks.
Saradauk: A Saradauk is a military leader for Ghidovia. All Saradauks are of equal rank and must report directly to the Zarodess, though they can be entrusted to other higher-ranking members of government.
Retuvian/mana seeker/archmage: The lower-levels of these elite branches have the authority to command anyone lower-ranked than a Saradauk.
Augyr: The Augyr are medium-ranked soldiers responsible for commanding units of soldiers on the battlefield or while on assignments. In the absence of other authorities, they have broad powers to enforce laws and make decisions.
Winter Augyr: The long winters of Ghidovia cut communication between isolated villages, especially to the south outside of the Donoughen basin. Fygyrs of these villages are appointed as "Winter Augyrs" who, for set periods of the year, are promoted to Augyr.
Fyryr: The local-level of the army is the Fygyr. With a role similar to a chieftain, they set local laws and protect their villages. It is the Fyryr who recruit soldiers, so large towns will necessarily have larger units assigned to a Fyryr than a smaller one.
The Ghidovian army is very small. There are a thousand soldiers posted to the Warfront against the Cellian Empire as well as 200 in the north to fight Ashanzu invaders and another 200 in the south to protect the southern tribes. Additional militias within villages number up to 5000 although they lack formal training.
Ghidovia has no navy, although its rivers are well-controlled by canoes.
The magical abilities of Ghidovia are substantial. Boasting over 50 active mana seekers and 20 archmages, their fighting abilities were historically enough to resist armies double their size.
New Ghidovia Edit
On the sprawling plains along the Wheat Tribute lies about 10,000 humans in this dimly lit city. Its summers are hot, and its winters are as cold as Donoughen's. Its position began due to the wealth of fertile soil. As the farming population expanded throughout the early years of Ghidovia, it became a natural place to house the royal family. In addition to its grain production, the town has Alnasia's Blood Academy.
Key Exports Edit
Mana Crystals: These strange shards of solidified arcane essence are almost unique to Ghidovia, being mined out of small low-depth mines around Donoughen.
Fur: The wildlife of Donoughen Forest is well-endowed with warm furs that fetch a high price across the Zarodom and the rest of the world.
Incense: The incense of northern Ghidovia is a staple luxury in many religious services.
Sapphires: The sapphire mines at the Capital Lake are the reason for Ghidovia's iconic blue gemstone sigil.